Angelika
Cheng

Product Designer for Adaptive & Immersive Experiences
April 2026 Orlando · FL
How I Got Here
Five backgrounds.
One designer who can see from all of them.
Angelika Cheng
2017 to 2019
Almost an engineer.
Almost an engineer
Guide designs through to product implementation
2019 to Present
Web design & dev.
Build interactive prototypes
2021 to 2022
Graphic design & marketing.
Graphic design and marketing
Experience with premium brands
2022 to 2023
AR at Disney.
AR/VR & interactive 3D experiences
2024 to Present
Mobile & agentic AI.
Mobile and agentic AI
Conversational user interfaces
Hover a doteach era unfolds
Angelika. Cheng
Fit
Who I am, Why this role,
the Value I'd bring
01
I want to expand my experience in the hospitality realm
02
I want to provide immediate impact and work on something internally
03
I miss working with other UX / product designers
04
I believe I can provide value from a different angle
05
Because I'm a Goofy Goober
06
I have treats
Angelika. Cheng
Craft vs Systems
Disney taught me what to ship.
LunaFit taught me how to build the system that ships it.
Angelika. Cheng
LunaFit, Emerging Experience, Agentic AI
Journey. System.
Research.
  • 01Seven chapters of building the system.
  • 02Error isn't a screen. It's a system.
  • 03Research & data that shaped the product.
Angelika. Cheng
Journey & Vision
One designer.
Seven chapters of building the system.
Day 1, Week 1.
I joined; the previous designer trained me for a week, then left.
Angelika. Cheng
Global Recovery System
Error isn't a screen.
It's a system.
One feature's worth of error/fallback UX collapsed into 4 reusable components.
Global Recovery System Flows 2 Global Recovery System Flows Global Recovery System Flows 3
Angelika. Cheng
LunaFit Research
Research & data that
shaped the product.
Angelika. Cheng
AR Lenses, Disney Parks, AR
Disney taught me the craft
  • 01Quality emerged through iteration and approval
  • 02Research & Data
  • 03A Living Style Guide
Angelika. Cheng
The Pascal Lens
Quality emerged through iteration and approval
The pitch.
I took a risk in my first interview. With minimal info from the hiring manager, I built and pitched my own AR lens concept to the team.
Rapunzel tower at Magic Kingdom
Angelika. Cheng
AR Lenses Research
Research & data that
shaped the lenses.
Angelika. Cheng
AR Camera Design System
PhotoPass Lenses
Design System
Built For
Third-party agency partners who develop the lenses
Goal
Consistency across lenses. Simplicity for guests.
01
Basic Layout
08
Carousels & Flyouts
02
Safe Areas
09
Hints & Indicators
03
Lens Interface
10
Modals & Info Cards
04
Lens Icons
11
Complex Layout
05
Buttons
12
Custom Elements
06
Toggles
13
Snapchat · Basic Layout
07
Sliders
Angelika. Cheng
Motion
Motion Design &
Micro Interactions.
Angelika. Cheng
Experience
Experience in Hospitality, Ecommerce
and Food & Beverages.
Angelika. Cheng
Illustration
Illustration & Graphic Design
PhotoBooth Lens Stickers.

I was tasked to create the assets for the WDW Photobooth lens, a multi-park AR with themed overlay variations and a photo capture experience.

Angelika. Cheng
Questions For You
Six things I'd love
to hear your answer to.
01
What does day-to-day look like?
02
Do you work with a team or alone?
03
What's a marker of success for someone in this role?
04
Is it project-based, a consistent stream of work, or the same task repeated?
05
How much creative liberty do you get?
06
What software does the team use?
Angelika. Cheng
One Quick Ask
Survey QR code
Could you take a 2–3 minute survey
to help me improve my interviewing skills?