OUTCOME
Designed and illustrated a personal platformer game end to end — characters, obstacles, and a scoring loop with a genuinely high-stakes ending.
FEATURES
Character design, Game illustration, Level design
A personal game where the main character — my partner — works through three obstacles: planning an ideal date, avoiding the she-worm while collecting coins, and spending those coins on gifts the queen rates at the end. If the queen is happy with the proposed date and the gifts, she won't execute him.
Every asset is hand-illustrated. It is here because the range matters: the same hand that ships an AR design system for a park also draws this.




